The Science Kitchen

ENع

A day at Playhouse

Morning

STEM

60–75 min

Bridge

10 min

Afternoon

Culinary

60–75 min

Bridge: A prop, question or material that seeds the afternoon.A measuring cup travels from the workshop to the kitchen

Every few days one slot becomes a Fusion session: both tracks, one room, one activity.

Fusion, up close

STEM builds

A kitchen tool: a hand-crank whisk, a timer that buzzes, a lever-press for shaping dough.

Culinary uses it

The tool becomes part of the recipe: whisking, timing a bake, pressing a shape, live in front of the audience.

The same question every pairing: what does one track make that the other can use?

On day 10

One combined tasting event. Every dish made with a tool the kids built themselves.

What glues the days together

Guild

older kids · Ages 69

Each track is a named guild with a quest log, stamps and stickers. No grades. Fusion days become guild alliances.

TinkerersTastersGuild alliance

The ten-day map

Two sessions a day, a bridge in between.

  1. Day 1Basecamp
    • TinkerersMeet tools & measurement
    • Bridge: A measuring cup travels from the workshop to the kitchen
    • TastersMeet ingredients & knife safety
  2. Day 2Build
    • TinkerersHand-crank mechanisms
    • TastersMixing & measuring like a chef
  3. Day 3Build
    • TinkerersLevers & pulleys
    • TastersBuilding flavor: sweet, salty, sour, umami
  4. Day 4Build
    • TinkerersSimple circuits: a timer buzzer
    • TastersHeat & texture: melting, rising, setting
  5. Day 5Build
    • TinkerersBuild a mixing gadget
    • TastersDough, batter & shaping basics
  6. Day 6Build
    • TinkerersRefine the gadget
    • TastersRehearse a simple recipe
  7. Day 7Guild alliance
    • Joint sessionBuild the kitchen tool the recipe needs
  8. Day 8Guild alliance
    • TinkerersRefine & test the tool
    • TastersCook with the tool
  9. Day 9Guild alliance
    • Joint sessionFull run: Science Kitchen, tools live
  10. Day 10Showcase
    • Joint sessionThe Science Kitchen tasting